Here are two new LodeRunner 2 levels that I have recently made.  These levels are distributed in the spirit of the "LR2 level exchange."  If you enjoy playing them, please take a little time to create some new LR2 levels yourself and share them with the community.  (Posting to the Loderunner mailing list at  <http://groups.yahoo.com/group/LodeRunner/> is probably the best way to share them).  Thanks!

About the levels
---------------

Doughnut Hole:

This level requires some planning to complete.  There are two exits.  You can take the first "easy" exit or you can jump down the "Doughnut Hole" to grab the doughnut and escape via the second exit.  But doing so will require that you find the one "hidden" area of the level.


Monks on a Stage:

This level is playable but does not work the way that I wanted it to.  There are 32 monks arranged as the pieces on a Chess board.  You, the LodeRunner, must walk overhead and "pull their strings" to make them move about.  Unfortunately, the monks don't always stay put after moving like I want them to.  If someone would like to further develop this level and turn it into an interesting puzzle that works correctly, please do so! 


Doughnut Hole is the first of five new levels that I plan to design.  Each will be set in a different world but they will share a common theme for their solutions.

Enjoy!   And email me for multi-play!

Designed by

Anthony Kozar
the "Analog Kid"
anthonykozar@sbcglobal.net
April 25, 2006

These levels may be distributed freely but may not be sold under any circumstances.

Required legalese:

THESE LEVELS ARE NOT MADE BY OR SUPPORTED BY GT Interactive Software Corp., The WizardWorks Group, Inc., or any of such parties affiliates and subsidiaries.
